
Cygnus Enterprises
GAME UX · Design systems and production
I led UI work across design systems, interaction prototypes and Unity setup, while supporting the team with reviews, feedback flows and implementation documentation.
Role: UI Lead
Hey, I'm Kim
I have worked on 9 video games which 6 of them are launched.
I have started my UX career by working on APPs, currently I'm a video game UX designer.
The total amount of projects are compossed by video games, apps, websites.
A collection of lightweight, playable games built entirely in Figma using advanced prototyping, variables, and animations.
Click to play the live prototype on Figma Community! (All designed for desktop)
PlayThese are some video games I have been working on for the past years.

GAME UX · Design systems and production
I led UI work across design systems, interaction prototypes and Unity setup, while supporting the team with reviews, feedback flows and implementation documentation.
Role: UI Lead

GAME UX · HUD, controls and Battle Pass
I moved from gameplay analysis to focused HUD, control and store recommendations, then created annotated Battle Pass wireframes for artists and programmers.
Role: UX Designer

GAME UX · Interaction and accessibility review
I analyzed lobby, hero, combat and social interfaces, using annotated comparisons to explain interaction and accessibility recommendations.
Role: UX Designer
These are my core skills for achieving the best possibile outcome through collaboration.
These are my preferred tools that I use to streamline my creative process.













