
Cygnus Enterprises
GAME UX · Design systems and production
I led UI work across design systems, interaction prototypes and Unity setup, while supporting the team with reviews, feedback flows and implementation documentation.
Role: UI Lead
Last update on September 9, 2026

GAME UX · Design systems and production
I led UI work across design systems, interaction prototypes and Unity setup, while supporting the team with reviews, feedback flows and implementation documentation.
Role: UI Lead

GAME UX · HUD, controls and Battle Pass
I moved from gameplay analysis to focused HUD, control and store recommendations, then created annotated Battle Pass wireframes for artists and programmers.
Role: UX Designer

GAME UX · Interaction and accessibility review
I analyzed lobby, hero, combat and social interfaces, using annotated comparisons to explain interaction and accessibility recommendations.
Role: UX Designer
MOBILE GAME UX/UI · AI commentary and prototyping
I designed an AI race commentator interface, analyzed its screen placement to limit distraction, and created high-fidelity mockups and a playable Figma prototype.
Contribution: UI design, placement analysis and Figma prototyping

PRODUCT UX/UI · AI character platform
I developed the information architecture, brand and style guidance, page designs and prototypes for an AI character platform.
Role: UX/UI Lead

MOBILE UX · Research and prototyping
I translated research on in-store shopping habits into app navigation and prototypes centered on the loyalty card and everyday shopping tasks.
Role: UX Designer

VOICE UX · Research and strategy
I explored context, feedback and expectations in voice interaction, and proposed everyday smart-speaker scenarios in a 2019 study.
Role: UX Designer
As UI Lead, I reviewed the team’s UX analysis and localization guidance, giving feedback on interface hierarchy, controller navigation, readability and accessibility across platforms.