KIM

SELECTED WORK

Last update on September 9, 2026

Cygnus Enterprises

Cygnus Enterprises

GAME UX · Design systems and production

I led UI work across design systems, interaction prototypes and Unity setup, while supporting the team with reviews, feedback flows and implementation documentation.

Role: UI Lead

Once Human

Once Human

GAME UX · HUD, controls and Battle Pass

I moved from gameplay analysis to focused HUD, control and store recommendations, then created annotated Battle Pass wireframes for artists and programmers.

Role: UX Designer

Marvel Rivals

Marvel Rivals

GAME UX · Interaction and accessibility review

I analyzed lobby, hero, combat and social interfaces, using annotated comparisons to explain interaction and accessibility recommendations.

Role: UX Designer

Eggy Go

Eggy Go

MOBILE GAME UX/UI · AI commentary and prototyping

I designed an AI race commentator interface, analyzed its screen placement to limit distraction, and created high-fidelity mockups and a playable Figma prototype.

Contribution: UI design, placement analysis and Figma prototyping

Epigon.AI

Epigon.AI

PRODUCT UX/UI · AI character platform

I developed the information architecture, brand and style guidance, page designs and prototypes for an AI character platform.

Role: UX/UI Lead

Supermarket

Supermarket

MOBILE UX · Research and prototyping

I translated research on in-store shopping habits into app navigation and prototypes centered on the loyalty card and everyday shopping tasks.

Role: UX Designer

Smart Speaker

Smart Speaker

VOICE UX · Research and strategy

I explored context, feedback and expectations in voice interaction, and proposed everyday smart-speaker scenarios in a 2019 study.

Role: UX Designer

Additional game experience

Sea of Remnants · 2022

As UI Lead, I reviewed the team’s UX analysis and localization guidance, giving feedback on interface hierarchy, controller navigation, readability and accessibility across platforms.

View game on Steam